﻿using UnityEngine;

namespace CGF
{
    public class AudioRes : MonoBehaviour
    {
        public static AudioRes instance;

        public AudioClip bgm_xiazhu;
        public AudioClip bgm_paoqiu;
        public AudioClip bgm_jiesuan;

        public AudioClip chip_get;
        public AudioClip chip_hit;
        public AudioClip clock;
        public AudioClip clock_warning;
        public AudioClip win;
        public AudioClip lose;
        public AudioClip happy;
        public AudioClip coins;
        public AudioClip tip;
        public AudioClip window1;

        [Header("人声")]
        public AudioClip welcome;
        public AudioClip startBet;
        public AudioClip stopBet;
        public AudioClip youWin;
        public AudioClip youLose;
        public AudioClip[] balls;

        void Awake()
        {
            instance = this;
            DontDestroyOnLoad(gameObject);
        }
    }
}
